Remember when we were talking about Raiden back in Metal Gear Rising? He certainly had some of these characteristics, but I wouldn’t be the first to call the MGS2 protagonist a twink. He tries his best and often does quite well, but he can also be completely inept when it comes to the simple stuff. He might openly love his friends, but he’s also capable of showing the emotional sensitivity of a rock. He’s the sort of harmless idiot who doesn’t have a bad bone in his body but is also just plain stupid sometimes. That’s why I identify so strongly with characters like Ryuji from Persona 5. I can deal with complicated mechanics and puzzles but sometimes my brain just blanks out, and I massively overcomplicate things for myself. After implementing my newfound knowledge, suddenly I loved the game and its unrelenting combat where you’re baying for enemies to swing at you, so you can stun them and cut them to ribbons.Īll of this is to say, I’m a dumbass sometimes. I checked a walkthrough to see why I had died no less than 12 times, only to see that Raiden not only parrying attacks but reposting! Every enemy attack in Revegeance is actually an opportunity for you to dish back out damage to them tenfold. Related: Hi-Fi Rush's Zanzo Is Basically A Video Game Creative DirectorĮventually, about six hours in on the Monsoon fight, I gave up. I thought I would be the contrarian who hated this classic, especially considering the only way I could figure out how to dodge was by sprinting away and using Raiden’s slide-kick attack. Frankly, I thought it was a bit ridiculous that this beloved Platinum game was designed like this. I would kite groups of enemies until I could get a one-on-one, then I’d just spam attacks as fast as I could and hope a nano machine-powered merc (or one of their friends) didn’t hit me. For the first five or so hours of the game, I felt that the game was just ridiculously unforgiving. Yes, in a character action game where the whole combat loop is centred around pushing forward into combat and blocking to stun enemies, I missed that you could do any of that. For me, the game was Metal Gear Rising: Revengeance and for whatever reason - maybe it was the small text on my Steam Deck, maybe it was that I was listening to a podcast - I didn’t realise you could block… Have you ever missed a vital and blindingly obvious mechanic in a game? You know, something like going several hours not knowing why your weapons keep breaking in Breath of The Wild? Not realising you can command your companions in battle in Mass Effect? Spending half of Dead Space going for headshots? That sort of stuff.
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